"Pix-Art" By Frank Dietrich and Zsuzsanna Molnar 1981 This article covers ZGrass and specifically talks about several pieces of art that have been written using the language. Pictures of some of the art is included. The "Pix-Art" article seems to have been printed in "Computer Graphics and Art," 1980-1981 Yearbook 5. This version of the article is from the Bob Fabris collection. It doesn't appear to be a photocopy of the "Computer Graphics and Art" article. Given Bob's ties to the Bally Arcade community, perhaps this version was what was submitted to the magazine that eventually printed it. A similar article to "Pix-Art" was published in "Creative Computing" (June 1981) as ""Pictures by Funny Numbers." Credit in the article is give to "Frank Dietrich and Zsuzsa Molnar." I'm not sure which is the correct spelling of the names. Here is most of the first page of the 11-page document: PIX-ART Frank Dietrich Zsuzsanna Molnar Electronic Visualization Laboratory University of Illinois at Chicago Circle Departments of Art & Information Engineering Box 4348 Chicago, Il 60608 Introduction Approaching a computer graphics system like the Bally Arcade, the user should understand the basic contradiction inherent in this machine-- while it offers rich options conceptually, it also produces poor graphics, at least compared to state-of the art computer graphics. So you shouldn't expect this small computer to generate close to real-life images with smooth shading, hidden surfaces, simulated highlighting end the like. Instead-- you will have to "buy the pixels," those blocky constituents of every raster system which most people try to hide. Once you become acquainted with the needlepoint effect all the Bally images show, you can go ahead appreciating the smart design of a personal computer system which is a major step towards a computer-literate society rather than a computer controlled one. The manufacturer of the Arcade, Bally Corporation, gained its experience building interactive and easy to use slot and pinball machines played by millions of people, regardless of their age or previous knowledge. Continuing their orientation towards mass entertainment, Bally started designing a microprocessor controlled home video game in 1975. The result is the Bally Arcade, whose extreme low cost and TV orientation has placed computers in over 100,000 homes. The system includes the computer, a calculator keypad, four hand controls, an interface for storing programs on an audio-cassette recorder, a modulator to hook up to any TV and a ROM with the Bally Basic language. Its price of $350 makes it an affordable personal and educational tool. Like a portable typewriter, the Arcade offers anyone the opportunity to create their own reality instead of simply consuming it. An entire community of Bally users exists in Chicago, who could otherwise never afford, because of finances or little computing background, to work with computer graphics. Computer art classes are being taught at both the University of Illinois and the Art Institute of Chicago using the Bally. Since you see what you are programming, a small graphics computer like this is especially educational for beginners.